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What happens when an outbreak ruins your game announcement plans?


Created: Wed, 1 Apr 2020 05:16:00 -0400

Author:

Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development. ...

Read more: What happens when an outbreak ruins your game announcement plans?


Video: Storytelling with verbs to better integrate narrative and gameplay


Created: Mon, 30 Mar 2020 15:13:00 -0400

Author:

In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like. ...

Read more: Video: Storytelling with verbs to better integrate narrative and gameplay


Tencent and Huawei are working on a mobile cloud gaming platform


Created: Fri, 27 Mar 2020 12:14:00 -0400

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Chinese tech companies Tencent and Huawei have partnered up to develop a mobile cloud gaming platform. ...

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Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play


Created: Thu, 26 Mar 2020 16:02:00 -0400

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Teams with location based or augmented reality games out in the wild are having to make changes to remain playable as people forgo excursions due to the coronavirus. ...

Read more: Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play


Unity offers up free game dev courses and tutorials during coronavirus pandemic


Created: Wed, 25 Mar 2020 17:49:00 -0400

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Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic. ...

Read more: Unity offers up free game dev courses and tutorials during coronavirus pandemic


Don't Miss: Designing Grindstone's super satisfying board-clearing gameplay


Created: Wed, 25 Mar 2020 16:56:00 -0400

Author:

Dan Vader, lead writer and designer on the brilliant Grindstone from Capy Games, explains the iterative process that brought about one of the most satisfying puzzle games in recent memory. ...

Read more: Don't Miss: Designing Grindstone's super satisfying board-clearing gameplay


How Lair of the Clockwork God blends the world of platformers and point-and-clicks


Created: Wed, 25 Mar 2020 05:42:00 -0400

Author:

Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God. ...

Read more: How Lair of the Clockwork God blends the world of platformers and point-and-clicks


GDC 2020 talks are now available to watch for free on the GDC Vault!


Created: Tue, 24 Mar 2020 14:53:00 -0400

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Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault! ...

Read more: GDC 2020 talks are now available to watch for free on the GDC Vault!


Plague Inc. dev Ndemic donates $250,000 to COVID-19 response funds


Created: Tue, 24 Mar 2020 09:57:00 -0400

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Plague Inc. developer Ndemic Creations has pledged $250,000 to help in the fight against COVID-19. ...

Read more: Plague Inc. dev Ndemic donates $250,000 to COVID-19 response funds


Big Run Studios nets $1.4 million to create mobile titles for 'underserved' audiences


Created: Tue, 24 Mar 2020 09:50:00 -0400

Author:

Blackout Blitz developer Big Run Studios has raised $1.4 million in funding to create casual mobile games for "traditionally underserved audiences." ...

Read more: Big Run Studios nets $1.4 million to create mobile titles for 'underserved' audiences

 
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